Simulation · 2026
Micro-Market-Lab
A deterministic simulation environment for advertising pressure.
Future interaction
Sliders will control a visual abstraction of trust, fatigue, complaint pressure, channel intensity, and challenger access.
- What it is
- A deterministic sandbox that turns spend, audience, and creative assumptions into testable market outcomes.
- Why it exists
- Media plans were argued with vibes. This is a place to run the argument instead.
- What I built
- A simulation core plus a diagnostic readout for trust, fatigue, complaint pressure, channel intensity, and challenger access.
- What it proves
- You can reason about campaigns as systems before committing real budget.