Simulation · 2026

Micro-Market-Lab

A deterministic simulation environment for advertising pressure.

Future interaction

Sliders will control a visual abstraction of trust, fatigue, complaint pressure, channel intensity, and challenger access.

What it is
A deterministic sandbox that turns spend, audience, and creative assumptions into testable market outcomes.
Why it exists
Media plans were argued with vibes. This is a place to run the argument instead.
What I built
A simulation core plus a diagnostic readout for trust, fatigue, complaint pressure, channel intensity, and challenger access.
What it proves
You can reason about campaigns as systems before committing real budget.