ROLE: CREATIVE DIRECTOR
CLIENT: GENERAL MILLS
AGENCY: MRM
Enterprise-scale always-on social, built as a repeatable design system (not a pile of posts).
For General Mills social, the job wasn’t to “make content.” It was to build a modular creative system that could ship reliably across multiple brands, channels, and priorities—while staying brand-correct and platform-native.
Primary focus (shown): Betty Crocker (design system + template library)
Additional brands supported: Pillsbury, Old El Paso, Annie's Homegrown, Ratio Foods
What shipped
A social-first visual language (type, layout, motion rules, illustration/photo treatments) designed to scale
Template families for recurring formats (recipe, tip, seasonal, product, trend-response)
Master compositions designed for 16:9 capture with clean cutdowns to 1:1, 4:5, and 9:16
“Systemized craft” deliverables: end cards, supers, lower-thirds, pack integrations, CTA patterns
My role
Oversaw the work end-to-end.
Set and maintained the design system: rules, guardrails, and examples that kept output coherent at volume
Directed execution across teams (design, motion, copy, production) so work stayed platform-native without drifting off-brand
Ran approvals/QA expectations (clear briefs, versioning discipline, final checks) to reduce rework and keep delivery predictable
Protected craft under real constraints (tight timelines, multiple stakeholders, competing priorities)
Why it matters
This is what “enterprise repeatability” looks like: a creative operating system that keeps quality stable, reduces churn, and makes it easier for teams to produce more without the brand looking different every week.